界面与面板
Viewer、Live、Catalog、Set List 和 Data 窗口:播放器条、波形、信息面板、播放器面板、混音台和第二屏幕。
Which players the Viewer and player bars show#
Nothing needs to be wired for this. The Viewer strips, the bottom player panels and the web viewer all show the same list:
- Every player online on any ProDJ Link, Test Generator or TCNet source in the Patch (mixers and other non-players are left out). When two sources report the same player number, the ProDJ Link / Test source wins.
- Every Device node, loaded or empty, so an empty player can be loaded straight away. This includes internal players.
- Except devices whose Device node has Hide This Device on, or is bypassed. Those keep running, firing cues and driving outputs. They just get no strip or bottom panel.
- Order: The order set in the Viewer's Devices drawer first, then the Device nodes' Service Order, then player number.
Devices drawer (Viewer settings, the wheel on the info row). It works like Live's Routers drawer, but for devices:
- Each row is one shown device: its Device node's name (or Player N) and what it is (model, Internal Player, Empty).
- ▲ ▼ set the strip order. The order is kept while a player is offline.
- ✕ hides the device. With a Device node this switches on its Hide This Device setting. A player without a Device node is hidden in the Viewer settings instead.
- + Add Device lists the hidden devices and shows one again, or all of them with Show All Devices.
- The list updates as players come online and go offline. It is the same list as the bottom player panels and the web viewer.
A Viewer node in the Patch is optional. It only holds the strips' settings (playhead position, wave window, structure / phrase bands, info deck). Its inputs are ignored, and old shows with wires into it still load.
Waveform Style: 3-Band Sections and Section Start Lines#
3-Band Sections (Appearance → Waveform Settings → Waveform Style) draws the big waves in three layers like 3-Band Green, but coloured by the section of the track the moment belongs to, Intro / Outro grey, Buildup yellow, Drop red, Break blue, Groove brown, Fake Drop purple (the structure band's colours). The lows are a dark shade of the section colour, the mids the colour itself, the highs a light tint, so a drop reads red and a break blue at a glance. A track without detected sections looks like 3-Band Green. Overviews use the 3-Band Green mix.
Section Start Lines (same section, a separate switch, works with every style) draws a clear vertical line on the big waves at the start of every detected section.
Waveform Height: Low Frequency Focus#
Utility → Appearance → Waveform Height sets how tall every waveform is drawn:
- Full Level (default): the plain loudness, as before.
- Low Frequency Focus: The height follows the low frequencies. Parts with kick and bass stay tall; parts without them (breakdowns, intros, vocal or hi-hat passages) drop clearly lower. The non-dancing parts of a track stand out at a glance, on the deck strips, overviews, the Master wave, the Cue Editor and the Catalog / Set List previews.
It works with every Waveform Style (Blue, RGB, 3-Band and 3-Band Green, the last one draws blue lows, green mids and white highs as layers). Players that send the RGB wave give the real bass level; for a blue-only wave the bass share is matched from its colour (deep blue = lows). The waveform data sent out (TCNet) keeps the real levels.
Language#
ShowKontrol can show its buttons, labels, settings and messages in another language. Pick it in Utility → Appearance → Language:
- Auto (the default): Follows the computer's language. If that language has no translation, ShowKontrol stays in English.
- English: Always English.
- Français, Español, Italiano, Nederlands, 简体中文, 繁體中文, 日本語: The languages that come with this version.
The language belongs to this computer. Opening a session from another machine does not change it. Texts that are not translated yet stay in English. Only what you see changes. Setting values, cue and track names, variables, network names and the REST API always stay in English, so shows and other machines work the same in every language.
Auto zoom on events and cues (one place for the whole app)#
The big waves zoom in around zoom points: from 12 beats before to 8 beats after each point, the wave zooms in to a 16-beat window. Then it zooms back out to your own zoom. If your own zoom is already 16 beats or tighter, it zooms in to half your window, so it always zooms in. A zoom point is a detected event, a cue of the track's cue list, or both. It works on the Viewer, the Live strips and the Master wave. It is set in one place, Utility → Appearance → Waveform Settings:
- Auto Zoom on Events: Zoom in at detected events. On or off for the whole app (on by default).
- Zoom on Cues: Zoom in at the cues of the track's cue list.
- On: Every cue zooms.
- Layer (the default): Only cues on a layer whose Zoom on Cues switch is on. Click a layer name in the Cue Editor to open the layer panel and switch it on there. A new layer starts with it off.
- Off: Cues never zoom.
- Only When Fader Is Up: On = a deck zooms only while its channel is open (the DJM channel fader from about 17 %, or an internal player's Volume); off = every playing deck zooms, whatever its fader.
It only zooms while a deck plays, and it needs the track's beat grid. Events need the detected structure, cues need a cue list for the loaded track. A looping deck stays zoomed in. Zooming by hand on the Master always changes your own resting zoom, also while it is zoomed in.
Info decks: the Info Panels list#
The top info panels (Live, Viewer, Master, Cue List, Catalog, Set List) are set up the way Live's routers are: the window's settings panel has an Info Panels drawer at the bottom (also on the matching Utility pages).
- One row per panel, in screen order, number, type, and what it is set to (until 23:00:00, deck Master, at 21:30:00 …; off when its quick button hides it).
- Items per Row (− n +, 1-8, default 4) and Row Height (Auto / 100 % / 75 % / 50 %) sit at the top of the drawer. Panels fill rows of Items per Row in list order. Auto: The rows share the info deck's normal height. A percentage: EACH row is that share of the normal height, so more rows make a taller info deck and the strips move down. Rows share a 1-px seam: two 50 % rows are exactly the full height (153 px, lined up with the quick buttons); a single 50 % row is 74 px.
- + Add Panel → pick a type (the same type can be added twice). Up to 8.
- ▲ ▼ move a panel, it takes all its own settings with it; ✕ removes it and the ones after it move up.
- Click a panel's name for its own settings: Type first (change what the panel shows without removing it), then its target time, deck, event, disciplines, count-in, alert time …, the rows follow the type.
Show Buttons (a click on the row turns it On / Off) is the info deck's quick-select buttons at its right: 4, or 8 once there is a 5th panel. The old Panel Height / Arrangement rows are gone (Row Height = Auto still honours an old Panel Height 50 %).
Media panel: Where a deck's track comes from, the USB / SD card / rekordbox library name in large type, a USB / SD / CD / REKORDBOX chip, and underneath the player holding it, its track and playlist counts and date (media.* keys). Deck picks whose (Master, 1-6 or a router, it follows every router switch). "…" = loaded, the player has not answered the name query yet; ", " = nothing loaded.
The built-in Internal Player: Every show has one Internal Player node in the Patch. It is part of the app:
- It cannot be deleted. Delete, ⇧-Delete (subtree) and Cut all skip it and say so. If it is ever missing (a new show, an older show file), it is made again within a second.
- It is always an Internal Player; its Function row is hidden. Its player number is 13 by default and can be changed (Device ID).
- Route its Data output anywhere, exactly like a Device node set to Internal Player: routers, timecode outputs, triggers, viewers. Its track's cues, CUED badge and timecode offset work as on any deck (the cue engine now handles decks up to 16).
- EJECT empties it; it stays an Internal Player.
- The PLAY chip menu lists it first (Load on the Internal Player (13)), you can drop tracks on its panel in the player bar, and the top panels' Deck list has an Internal Player choice. An Internal Player top panel on Master uses it whenever the tempo master is not an internal player.
- A duplicate or paste of it becomes an ordinary Device node.
- Decks above 8 have no AUTO B / S buttons on the Master lanes. They still step aside when any deck is soloed.
How a deck finds its Catalog track (cues, CUED, offset, Cue Editor follow):
- An internal player knows its track directly. That covers a track loaded by PLAY chip, drag or Load, and a Finder drop of a Catalog track's audio file. It plays that track's whole arrangement and shows CUED.
- A Link deck matches by title, exactly (case is ignored, nothing else). If a player reports a different spelling ("Artist - Title", a remix suffix …), add that spelling as an extra title on the track in the Catalog.
Catalog, Set List and Schedule top panels: These windows now have the same info deck (Show Info Deck in their settings, on by default; the square at the left of the row opens their Top Panels list). A new show starts them with one Internal Player panel, so a track loaded from the list can be played right there. Their quick-select buttons are off by default (Show Buttons in the Top Panels list turns them on). In the Schedule, drag an item onto the panel to play it.
No audio, no load: An internal player never takes a track that has no audio clip (a video-only or empty arrangement). The PLAY chip, a drag onto a player, the deck's LOAD menu (such tracks are listed greyed, , no audio) and the Load on Player action all refuse it and say so in the status line. The LOAD menu now lists every Catalog track by name, including tracks with no title attached.
Internal Player panel: A deck you can play from the info deck, laid out like a Live router strip: the VU column on the left (no settings or number button; the info deck has its own gear), the deck strip in the middle with the Live info row (it never shows BPM or TEMPO here), and where the Live strip has its input buttons, the same transport keys as the deck controls (deck preferences → Player Controls), on the bottom of the panel: CUE · ▶ · ❚❚, with ◀ 1 · 1 ▶ (one-beat jumps) and EJECT under them (EJECT empties the built-in player; any other internal deck goes back to Link). TEMPO and BPM sit at the top of this transport block (two rows, or side by side on a short panel): turn the wheel over TEMPO to change the speed (±0.25 % a notch) or over BPM to change the BPM (±0.1 a notch), and click TEMPO to go back to 0 %; turn the whole block off with Show Transport Block and the waveform takes its width. The left column is the player's VU meter (fed by its own audio: the playing clips' levels after mute / solo / gain / envelope / fades and the fader) beside a channel fader, the Mixer page's fader with a scale (a thin centre line, 11 steps, marked 0 at the bottom, 5 in the middle, 10 at the top). Drag it to set the player's level. It is the Device node's Volume (%) setting, so actions, OSC and scripts can ride it too.
⇧ in the bottom player bar (Link decks): Hold Shift over a real deck's panel and it glows light orange, because its clicks now control the deck, exactly like Player Controls:
- The play / pause glyph plays or pauses it;
- A click on the overview sends it there with beat jumps (the same steering);
- The BPM box presses MASTER, and ⇧-right-click presses SYNC.
Internal players need no ⇧; their panels always work this way. A ⇧-drag of a track onto a real deck (load on the real player) also lights orange instead of blue.
Meter column and open border (all strips): The Live / Viewer strips and this panel share one meter column: a stereo LED VU beside the Mixer's fader with its 0 / 5 / 10 scale. The slot glows green under the cap while the fader is open. While a channel is open, a see-through green 2-px frame also runs round the strip, as strong as the fader is up. Turn it off under Application → Appearance → Open Channel Border. Fader Sets Wave Opacity (Appearance, off by default) fades the strips' big waveform with the channel fader: fader down = the wave at 25 % in black-and-white, fully up = full colour (no fader to read = full). The whole-track overview keeps full opacity; it only turns black-and-white with the fader down. Double-click a strip's big wave to step the Waveform Style: Blue → RGB → 3-Band. Space plays / pauses while the pointer is over the panel (not while you are typing in a field). Click the CUED badge in its header to open the loaded track (or schedule item) in the Cue Editor. The indicator lines light like on a CDJ (PLAY green, CUE orange). CUE works like a CDJ's:
- While playing, it jumps back to the cue point and stops;
- On the cue point, hold it to play from there, and let go to return;
- Anywhere else when paused, that spot becomes the new cue point.
Pressing ▶ while CUE is held keeps it playing. Click the overview wave to jump. Deck picks the player: 1-6, Internal Player (the built-in one), a router, or Master. The keys only work on internal players; on a Link deck they go dark and the panel says so. With a short info deck (Row Height 50 %) the strip shows only the player, title and overview.
Dropping onto it: Drag a Catalog or Set List track, or a Schedule item, onto an Internal Player panel to load it there. In the Schedule, each row's green PLAY chip (right edge) does the same in one click, onto the built-in Internal Player; its media icons show what the item holds. The panel lights up blue with Load "…" on Player N, or red when it can't (no audio, or not an internal player). A schedule item brings its own arrangement and cues, which makes it handy for playing an intro instantly.
Timer panels: Counts From = Show Start, First Play or Manual. Manual shows a Start Time field (HH:MM or HH:MM:SS) with a NOW button beside it, NOW starts the timer this second; a time later today shows 00:00:00 until then, a start before midnight keeps counting across it. Every Timer panel's sheet also has a TRIGGERS drawer (its own action graph, saved with the show content as PanelTimers.sktm): Timer → Trigger → Action, reading timer.elapsedMin (a new trigger watches it On Change = once a minute; Equals 30 = at 30 minutes), timer.elapsedS, timer.elapsedMs, timer.running, timer.start. The drawer's rows and + Add Trigger jump into the Patch; closing the interior returns to the window.
Info deck: toggle buttons keep their height#
The toggle buttons beside the info deck's panels (TC, CLOCK, BPM …) always keep the app's button height. When the window is scaled down and the info deck is shorter than the button stack, only the buttons that fit are shown: scroll with the mouse wheel over them to reach the others, one button per notch, like the strips' router buttons. With eight panels (two rows), the buttons sit in two columns that scroll together.
Live window: which routers, and scrolling#
- Live settings → Routers (under the settings rows, styled like a node's Triggers list) decides which routers get a strip:
- + Add Router adds one (the menu lists the routers not shown yet).
- ▲ ▼ set the order.
- ✕ removes one.
- With none picked, the Live screen is empty. Add All Routers in the Add menu adds every router in Service Order.
- More routers than fit: The wheel or trackpad scrolls the strips, the Viewer's way: one strip per gesture, gliding until a strip's top edge sits at the top. A strip that doesn't fit completely is not shown; it fades in as it scrolls fully into view (and fades out as it leaves). Over a strip's input buttons it still scrolls that router's inputs. Over an internal deck's BPM / TEMPO it still nudges the speed.
- Each strip's timecode frame travels with its strip, and fades with it, while the list glides.
Live window: BPM panel style#
Each strip's BPM / TEMPO / ON AIR panel has three looks. Click the panel to step through them (Classic → Jog Wheel → Mood → Classic). You can also choose with BPM Panel Style, in the strip's own settings (its gear) or on the router node (Live Strip). A click anywhere on the panel changes the look, on every deck. On an internal deck, ⌥-click (Alt-click on Windows) the BPM or TEMPO part to reset the speed to 100 %. The mouse wheel over BPM / TEMPO still nudges an internal deck's speed.
- Classic: Three bands, BPM, TEMPO and ON AIR.
- Jog Wheel: The CDJ jog screen.
- BPM is in the middle, large, with small decimals. Under it are the pitch % and the tempo range (±6 / ±10 / ±16 / WIDE).
- The outer ring is dark. On the tempo master it flashes a lighter grey on every beat and fades back to dark. Being on air doesn't change the ring; the needle's tip turns white instead.
- The needle (a black notch with a red tip) turns with the playhead, one turn every 1.8 s like a CDJ platter. It stands still when the deck is paused.
- The beat ring, just inside the needle ring, shows the bar. An arc grows clockwise from the top (beat 1) to the playhead and fills the whole ring by the end of beat 4. It fades in toward its head. Four small marks show the beats. As each beat lands, that beat's quarter of the ring flashes softly and fades out again. It follows the track's beat grid, so a track without one shows the empty ring only.
- The inner ring is blue. It turns orange, with MASTER above the BPM, when the deck is the tempo master.
- The middle circle (inside the inner ring) holds a dark gradient, or the track's artwork when it has one, dimmed a little so the numbers stay readable. A soft diagonal light lies over it, brightest at the top left and fading out toward the bottom right. The band around it stays dark.
- The BPM blinks on a tempo change, the same as in Classic.
- Mood: The Jog Wheel in the colour of the track's key.
- The key is shown above the BPM in its colour, with its Camelot number when the key is given another way (for example Am · 8A).
- The colours follow the Camelot wheel DJs use for harmonic mixing: 1 aqua, 2 green, 4 yellow, 5 orange, 7 red, 8 pink, 9 purple, 11 blue, and so on. Minor keys (A) are a little deeper, major keys (B) a little lighter.
- The inner ring, the beat ring, its beat flashes and a tint inside the circle all take the key colour. The outer ring is a dark shade of it, and on the tempo master it pulses brighter on every beat.
- MASTER moves below the pitch row.
- Keys are read as Camelot (8A), Open Key (1m) or note names (Am, F#m, Db). A track without a key shows the plain Jog Wheel colours.
Live window: end-of-track warning#
Switch on Warn at End of Track in a strip's own settings (its gear, GUI), or on the router node (Live Strip). In the last 30 s of the playing track the strip's timecode flashes red once a second. In the last 15 s it flashes twice as fast. When the strip's BPM panel uses the Jog Wheel style, its outer ring flashes red in step with the timecode, also while the deck is on air. There is no warning while the deck is paused, cued or looping.
Live window: timecode status dots#
The two dots at the right-hand end of a strip's timecode (above the bottom dot) show the state of the LTC output that follows that deck, as in the old ShowKontrol:
- Top dot = in sync. Green when the LTC output is locked to the deck. Red when it is not: the output device is missing, the output has stopped receiving the deck's position for more than half a second, or it had to re-jump to the deck (a seek, or a hiccup) within the last second.
- Second dot = 100% speed. Green when the timecode runs at exactly 100% (no pitch, sync bend or nudge). Red when it runs faster or slower.
Both dots stay dark when no LTC output node is wired downstream of the deck (through its router or any processors), or when that output is switched off with Go Silent. With several LTC outputs on one deck, the top dot shows the worst of them. Timecode panels in the info deck and the list windows keep both dots dark.
Catalog and Set List: track settings (⚙)#
Clicking a track row in the Catalog or the Set List only selects it. To open the track's settings panel, click the ⚙ just left of the row's green ▶; click it again to close the panel. While the panel is open, it follows the track you select. The ⚙ turns white on the track whose panel is open.
Catalog and Set List: waveform preview#
Each track row in the Catalog and the Set List shows a small waveform preview of the whole track, as in rekordbox's track list. It sits just left of the length column and uses the current Waveform Style (Appearance). As in rekordbox, the wave sits straight on the row, bottom-aligned, between thin dark column lines, and the track's cues show as small triangles above it in their colours (red when a cue has no colour). It appears once the track's audio has been analysed; until then the column shows a dim line.
Press on the preview to listen, as on the decks' and the Internal Player's waveforms: the track plays from the point you press, dragging left or right scrubs, and releasing the mouse stops it. A white line shows the play position. The preview plays the track's own media file on the computer's audio; the decks and players are never touched. On a narrow window, the column hides so the title keeps its room.
Catalog and Set List: media icons#
Each track row in the Catalog and the Set List shows small icons left of its cue count:
- A disc when the track has audio;
- A film strip when its composition has video (a video clip on a video lane in the Cue Editor);
- A picture when its composition holds still images.
The Set List's "Media ·" text is replaced by the disc. Both lists use the same columns: the length, the media icons and the cue count sit in the same place in the Catalog and the Set List. A planned transition (Set List) or a track offset (Catalog) is shown between the title and the length.
Player panels: the player's settings panel#
The gear on a bottom player panel opens that player's settings on the right.
- In the Catalog, Set List and Schedule windows, the list now gets narrower to make room, like it does for the window's own settings, instead of disappearing under the panel.
- When the player's track is ejected, its settings panel closes by itself in every window.
Player panels: source offline warning#
A player panel shows a yellow warning triangle left of the track title when the device holding the loaded track's media (another player's USB or SD, or rekordbox over LINK) has left the network. It is the same warning the CDJ shows on its own screen. The deck can keep playing what it has buffered, but the source is gone. The triangle clears as soon as that device is back.
Player panels: show / hide button#
Every window with the row of player panels along the bottom (Live, Master, Cue List, Schedule, the transition editor, Catalog and Set List) has a small PLAYERS button in the left sidebar column, level with the bottom of the player panels. It is half the height of the sidebar buttons.
- ▼ PLAYERS hides the player panels, and the content above grows down into the space.
- ▲ PLAYERS shows them again.
- The button stays in place either way. It flips the window's own Players Panel setting, so the choice is remembered. The Live window has that setting now too (Live Settings), on by default.
Deck preference panels: Player Controls and Playlist#
A deck's preference panel (Viewer, Live and the other windows with deck strips) has two drawers at the bottom, both closed when the panel opens:
- While Player Controls is open its header bar is orange: Those keys drive the real deck.
- Player Controls: The deck's overview (waveform, playhead, hot and memory cue marks) and its remote buttons, in the CDJ look (a grey key with an indicator line under its label): Transport (CUE, held like the real one, PLAY, PAUSE, ◀ 1 / 1 ▶ beat jump), Deck (SYNC, MASTER, MASTER TEMPO, QUANTIZE, SLIP, REVERSE), Hot Cues A-H, Loop (IN, OUT, RELOOP, 4-BEAT, ½, ×2) and Beat Jump (16 / 8 / 4 beats either way). The lines light up with the deck's state (PLAY green, CUE / loop amber, MASTER orange, SYNC and the other modes blue); a set hot cue lights its pad in its own colour. ⇧ + a hot cue deletes it. Click the overview to send the deck there with beat jumps: ShowKontrol steers it, jump, wait until the deck reports its new place, re-measure, jump again (the biggest of 64 / 32 / 16 / 8 / 4 / 2 / 1 beats that fits), so a jump the deck missed is simply redone. A playing deck pauses, jumps and plays on. It lands on the beat nearest the click. Under the overview the song sections (Intro, Break, Drop …) sit as coloured blocks, the playing one outlined, click a section and the deck goes to its start the same way. Beat jumps keep the playhead's place inside the beat, so the seek ends with a CUE press while paused, which the player quantizes onto the nearest beat, the section's first beat (QUANTIZE is switched on just for that press if it was off). The deck's cue point is left there. With the pointer over Player Controls, Space plays / pauses that deck (unless you are typing in a field).
- Playlist: Two views: Loaded = the list the deck's track was loaded from (its playlist, or All Tracks) with the loaded track highlighted; All Playlists = every folder and playlist on that medium (or on ShowKontrol's shared set lists when the deck has nothing loaded), click a folder to go in (‹ Back goes up), a playlist to open it. LOAD puts a track on this deck, the way the TOUR1 tablet does. Long lists page with ▲ ▼ (12 rows). The player's answer ("Loading" / "Load refused") shows under the list.
Docked panels: mixer and cue list#
Two panels can be docked at the right of the Viewer, Live and Master windows:
| Window | Where the switches are | Panels |
|---|---|---|
| Viewer | Viewer settings (the wheel on the info row) | Show Mixer Panel, Show Cue List Panel |
| Live | Live Settings (the top frame's wheel) | Show Mixer Panel, Show Cue List Panel |
| Master | Master Timeline settings (top rows) | Show Mixer Panel (the cue list keeps its own switch under Cues: Show Cue List) |
- Mixer panel: The live mixer face, the same as on the Data window's Mixer page. It detects the model and shows the same meters and NO MIXER state. The ⚙ in its title strip opens the mixer's settings in a floating Mixer Settings window (the DJM's Device node or the Source it arrives on) so they can be changed without going to the Patch.
- Cue list panel: The running cue list, the same as the Cue List window. It follows the Cue List settings (columns, bars, countdown, disciplines). Change those in the Cue List window or on the Master window's cue list. A docked cue list has no settings wheel of its own.
The panels run from the top of the deck strips to the bottom, and the content shrinks to make room. On the Master window the mixer starts at the same height as the cue list, under the timeline's title bar, and the title bar runs across the mixer as well. The mixer sits at the right edge, with the cue list just left of it. When a settings panel is open, both move left of it. A panel stays hidden when showing it would leave the content narrower than 600 px.
Both panels have the settings panels' title bar: the name on the left and a ✕ on the right that switches the panel off. The Master window's cue list has the same title bar, with its settings wheel just left of the ✕. The mixer title bar also shows the channel count and LIVE / SET / NO MIXER. Around the channel strips the mixer uses the app's dark background.
Data window: the mixer face#
Right of the Mixer page's lanes a side panel draws the mixer that is connected, picked from its model on the ProDJ Link network:
- DJM-V10: 6 channels, 4-band EQ (HI / HI MID / LO MID / LOW), COMP, FILTER, SEND, booth HI / LOW;
- DJM-A9 / 900NXS2 / 750MK2: 4 channels, 3-band EQ, COLOR;
- DJM-S11 / S9 / S7 / S5 / S3 / 250 / 450: 2 channels;
- Any other mixer, 4 channels.
Each channel: its INPUT, TRIM, the EQ, FILTER / COLOR, CUE, the level meter beside the channel fader, and the crossfader assign (A / T / B). The meters light like the mixer's own: DJM-V10 green → amber → white → red, A9 and the others green → amber → red. They rise instantly, fall smoothly, and a peak LED holds for a moment and then fades out. (The deck strips' meters use the same colours.) On the Mixer page's lanes, an expanded channel of a 3-band mixer (A9, 900NXS2 …) shows its unused mid band greyed out ("n/a on this mixer") and the one it uses as MID. The master column: MASTER, BOOTH, the ISOLATOR (on + HI / MID / LOW), master FILTER and CUE, PHONES (mix + level) and BEAT FX (the effect, its channel, LEVEL, ON and the LOW / MID / HI buttons). The CROSSFADER runs under the channels. Knobs and faders look like the transition editor's channel strips.
- LIVE (green, top right): the mixer as it is now.
- SET hh:mm:ss (blue): a recorded set, the recorded faders, crossfader, master and EQ at the playhead; controls the recording does not hold are drawn dim.
- NO MIXER (yellow): no DJM found on the network.
The panel only displays; it gives way to the lanes when the window is too narrow.
Mixer panel: redlining alert#
At the bottom of the mixer panel's master column (Data window Mixer page and the docked mixer panels) sits a mixer alert box.
- Normally it is a dark green box with OK in it.
- The moment the DJ redlines it turns solid red with REDLINING ALERT.
- If the DJ keeps redlining, it starts to pulse: It snaps to bright red and quickly glows down to dark, over and over (about 1.7 times a second). The text goes from white to light red with it.
- Under the text it always shows the master level in dB (0 dB = the top of the mixer's meter), held for a second so it can be read. That means the mixer's clip lights (master or any channel) or the master meter at the top for about 2.5 s within a short stretch. A single peak does not trip it, and it calms down once the signal has been clean for a while.
- It only reacts to the live mixer, not to a recorded set.
- Switch it off in Settings → Alerts → Redlining Alert (Application section); the box then disappears.
Data window: play log#
Sets fold: Only the most recent set is open; the triangle on a set header opens / closes it (a click elsewhere on the header opens the set's details). While searching, every set is open. Right-click a play → Add to Track List (registered like the Catalog's ADD-from-deck, so the engine matches the title next time it loads) or Add to Set List (adds it to the Track List first when needed).
Each play has a status box on the right. It shows why the play ended: Stopped, Fader Down, Track Changed, Deck Offline or App Shutdown.
Second screens (right-click DATA / VIEWER / LIVE / MASTER / PATCH / UTILITY)#
Right-click DATA, VIEWER, LIVE, MASTER, PATCH or UTILITY in any top bar to see every connected display (its number, resolution, which is the main one and which one this window is on). Pick one and that screen opens on that display as its own window, filling it, next to whatever the main window shows.
A second screen's top bar has no MENU or PATCH buttons; where UTILITY sits on the main window it shows CLOSE, which closes that screen. It only switches between Data, Viewer, Live and Master in that same window; the other buttons do nothing there, and the main window is never moved or changed. Right-clicking a top-bar screen button in a second screen also offers Close This Screen. Each display holds one second screen: opening another one there replaces it.
ShowKontrol remembers which second screens were open on which display. Pressing START on the Menu brings them back on those displays (when they are connected and the license is valid). If the license is removed from this computer or runs out while ShowKontrol runs, every show window closes (second screens included) and the main window returns to the Menu.
